Until recently, computer software animation developers had to manipulate characters by using their computer mouse to drag virtual limbs into poses one tedious, time-consuming key frame at a time. Now ...
Remember those molecule models made from sticks and balls you could assemble to study complex molecules back in school? Something similar has taken shape in the Interactive Geometry Lab at ETH Zurich.
Manipulating 3-dimensional animated characters on a 2D screen is challenging and requires years of training. ETH researchers now make animation artists’ life a little easier with a new input device ...
Remember those molecule models made from sticks and balls you could assemble to study complex molecules back in school? Something similar has taken shape in the Interactive Geometry Lab at ETH Zurich.