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My first column in this series on creating self-assembling, composable WPF applications showed how to create the Shell (main application) and a Module that defined part of the UI.
Creating Modularity with WPF, Prism and Unity If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user ...
I'm playing round with my first WPF app, which is just a small utility with a progress bar and a cancel button for the UI. I want to be able to accept some arguments from the command line, and I'm ...
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