Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
I worked at RuneScape from 2008 until 2014, and the questions that were on my team’s minds at the time are still relevant now ...
GameRant on MSN
6 Classic Games That Still Hit Newcomers Just As Hard
True classics from past eras, of course, can be a real mixed bag in terms of how they hold up today. Whether you're newer to ...
The BackDash on MSN
Top 10 video games with the hardest level designs
In the following list we discuss some of the video games throughout history, known for having the hardest level designs. The ...
Sanibel was designed to be intuitive, thoughtful, and welcoming as players stroll the beach looking for shells ...
"Similar to things like the Expedition, a lot of it was just developers and time available up to launch," says Watkins. "Now ...
1don MSN
New Game+ Showcase Creators on Building a No-Pay, Creator-Led Alternative to Ad-Heavy Game Events
New Game+ Showcase launched as a creator-led alternative to the increasingly ad-saturated circuit of game events—an attempt to put taste-making and developer stories back at the center of reveal ...
Irem Sumer and her four friends have spent two years working on "Match Valley." Now they've got millions of dollars in ...
When World of Warcraft: Midnight launches on March 2, it will bring with it an enormous new feature: player housing. The ...
One of board gaming's biggest designers leaves one of its most revered publishers, and we're getting more Arcs out of the ...
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