Abstract: This paper studies the rate-distortion-perception (RDP) tradeoff for a memoryless source model in the asymptotic limit of large block-lengths. The perception measure is based on a divergence ...
Abstract: We propose a new methodology for the estimation of the rate distortion function (RDF), considering both continuous and discrete reconstruction spaces. The approach is input-space agnostic ...
Typical Blender -> engine exports handle geometry and basic PBR values, but they usually don’t transfer procedural material logic: Blender node graphs, procedural textures, and custom shader behavior.
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