Ubisoft suffered a blow today as Julian Gerighty, the executive producer of The Division games, announced that he is leaving ...
Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
Sanibel was designed to be intuitive, thoughtful, and welcoming as players stroll the beach looking for shells ...
The creators of that underrated gem, LABS Works, has been working on Lovish ever since, which was originally meant to release ...
However, this also means it can be easier to get tripped up by the smaller details that are different, those aspects of the cuboid survival game that aren’t quite where you might expect them to be. So ...
Irem Sumer and her four friends have spent two years working on "Match Valley." Now they've got millions of dollars in ...
True classics from past eras, of course, can be a real mixed bag in terms of how they hold up today. Whether you're newer to ...
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