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  1. Geometry Queries — NVIDIA PhysX SDK 3.4.0 Documentation

    By default, the function will test all triangles and return the closest sweep hit (if a hit has been found). If PxHitFlag::eMESH_ANY is used, the function will return as soon as a hit is found …

  2. Geometry Queries — NVIDIA PhysX SDK 3.3.4 Documentation

    A sweep query traces one geometry object through space to find the impact point on a second geometry object, and reports information concerning the impact point if one is found.

  3. Scene Queries — NVIDIA PhysX SDK 3.4.0 Documentation

    Broadly speaking, each query traverses a culling structure containing the scene objects, performs a precise test using the GeometryQuery functions (see Geometry Queries), and accumulates …

  4. NVIDIA (R) PhysX (R) SDK 3.4 API Reference: PxGeometryQuery ...

    Referenced by PxShapeExt::raycast (). ... Sweep a specified geometry object in space and test for collision with a given object. The following combinations are supported.

  5. DCGM Diagnostics — NVIDIA DCGM Documentation latest …

    Test 4 [Moving inversions, random pattern] - Same algorithm as test 1 but the data pattern is a random number and it’s complement. A total of 60 patterns are used.

  6. Overview of the APIs — NVSHMEM 3.5.19 documentation

    nvshmemx_collective_launch_query_gridsize Used to query the largest grid size that can be used for the given kernel with CUDA cooperative launch on the current GPU.

  7. GPT Embedding Models — NVIDIA NeMo Framework User Guide

    Dec 11, 2025 · The test_doc has a similar structure to test_queries, but includes ids and embeddings of the documents from the test_docs.jsonl file. With this setup, it is possible to …